"Giggling readers won’t duck out from playing the game once they’ve savored this funny tale." ~Kirkus
". . . sly narrative can be read as commentary on inclusion, patience, and following rules—or as simple, plucky good fun." Ages 4–7.
A simple, friendly game of Duck, Duck, Goose goes off the rails in giggle-inducing confusion when a silly goose tries to make it all about him.
“Are you kidding me? I am Goose!” A literal-minded goose derails a favorite childhood game—Duck, Duck, Goose—by objecting when Pig, Fox, Dodo, and other players are tapped as “Goose.” Distraction, squabbling, and asking for snacks threaten to end the game completely. Bossy Rabbit restores calm, but Goose doesn’t understand what the problem is until he gets a taste of his own medicine.